Absorbing Future ‘Syiok’ – The Impact of Information
& Communication Technology (ICT)
The novelties of information and
communication technology and the emergence of new media have provided another
important context for the contemporary art practice in Malaysia.
Technology has provided a platform for global networking, enabling artists to
form a web of non-hierarchical relationship or multi-directional link with
other artists around the world. Such link has instigated cross-cultural
encounters, creating a more inter-connected or inter-dependent environment for
artists to steer their career. They have begun to embrace a set of new
paradigm, marked by convergence, virtual presence, hybridity, interactivity and
modularity. Websites,
blogs, chartrooms, online videos, virtual galleries, online database, sms, and mms
have provided free access to myriads of information for artists, especially
those of the younger generation.
Several artists have
responded by using new media technology itself to make their works. Others have
responded by expressing their feelings and thoughts on the impact of new
technology. Art establishments, institutions and commercial galleries have also
responded by organizing exhibitions, projects, developing website, online tour
and database.
Ismail Zain’s Digital Collage (1988), a solo
exhibition consisted of his experimentation with computer image editing, can be
taken as the early trailblazer of electronic art (e-art). It has also been
acknowledged for introducing new theoretical frameworks for contemporary art practice.
Other artists who had started to engage with
the use of computer and media technology during the late 1980s include
Kamarudzaman Md. Isa, Ray Langenbach (and his students at Universiti Sains
Malaysia/USM) and Liew Kungyu.(66)
Since 1990, artists
such as Wong Hoy Cheong, Hasnul J Saidon, Niranjan Rajah, Faizal Zulkifli,
Masnoor Ramli Mahmud, Ahmad Fuad Osman, Noor Azizan Paiman, Nadiah Bamadhaj,
Yee I-Lan, Hayati Mokhtar and Nur Hanim Khairuddin, due to their
multidisciplinary stance, have also used video and digital technology in their
works. Chuah Chong Yong, another contemporary artist, even employed the use of
fax print for his work Pre War building
for Sale:
Welcome to the Era of the Biggest, the Tallest and the Longest (1999). Other
artists have also responded to media technology and the emergence of cyber
world. Ahmad Shukri’s Insect Diskettes
series II (1997) and Long Thien Shih Bar
Coded Man (2001) are two examples.
Younger artists such
as Kamal Sabran, Roslisham Ismail, Emil Goh, Sharon Chin, Vincent Leong, Lau Mun Leng, Liew Teck Leong, Low Yii Chin, Hasnizam Wahid,
Muhd Faizal Sidik, Rini Fauzan, Tengku Azhari Tengku Azizan and Goh Lee
Kwang have also been known through their multi-dimensional works that involve
the use of digital video, digital photography and printing, digital music/sound
composition and MMS technology. UNIMAS graduates (Anuar Ayob, John Hii, Helena
Song, Ling Siew Woei, Ting Ting Hock), Roopesh Sitharan, Fariza Idora AlHabshi,
Diffan Sina, and Ily Farhana Norhayat represent a new breed of young artists who
have used video and ICT-based technology in their artworks.
Video art has been quite a regular feature of many
contemporary exhibitions in Malaysia
since 1990. Unfortunately, there are not many writings about video art practice
in Malaysia.
Furthermore, other than the National
Art Gallery
and Universiti Sains Malaysia,
other institutions or private collectors have not been known to collect video
art. Despite such limitation, video art in Malaysia emerged years before her
neighboring countries, through the work of Liew Kungyu, Passage through Literacy (1989).
In the past few years, video has also become
an instrumental tool for art collectives, cultural activists and groups,
alternative spaces as well as small scale exhibitions, private screenings and community
projects, with collaborative engagements and networking that often reach beyond
the national border towards regional collaboration.(67)
Amongst the significant
exhibitions that focus on media and ICT-related art forms are International Video Art Festival (1990
& 1994), 1st. Electronic
Art Show (1997) and Flow/Arus (2000)
organised by the National Art Gallery of Malaysia, the annual Malaysian Video Awards (started in 1994)
organised by the Malaysian Video Awards Council, Sony Video Art Festival (1994) organised by Sony Corporation, HYPErview (1997) a solo exhibition of
electronic arts by Hasnul J Saidon, X’plorasi
(1997), and Jambori Rimba (1997)
organised by the Faculty of Applied & Creative Arts, Universiti Malaysia
Sarawak (UNIMAS). UNIMAS had also developed and launched a web portal and online
discussion forum called E-Art Asean Online in 2000 (now defunct)
while its artists were invited to participate in the Screen Culture and Virtual
Triennial sections of the 3rd.
Asia-Pacific Triennial of Contemporary Art (1999), organised by the
Queensland Art Gallery, Brisbane, Australia.
Another notable
project is Kamal Sabran’s experimental performance of live acoustic with
computer music composition and multiple video projections based on sounds from the
outer space, held at the National Planetarium of Malaysia. The performance,
called Sonic Cosmic (2006) was a
result of ‘Zamalah Karyawan Tamu’ - a
unique and newly-established ‘art meets science’ residency program pioneered,
sponsored and organised by the Agensi Angkasa Negara (ANGKASA), Ministry of
Science and Technology Malaysia.
The residency echoes
similar note to another project initiated by the same agency. It was an
art-science expedition and exhibition program called Alami – Science Inspires Arts co-organised by the Agency with the National Art Gallery.
Several artists such
as Nur Hanim Khairuddin has produced video pieces that respond to media
imperialism, hegemony and control, and lamented the impact of popular culture
and rampant consumerism towards contemporary experience. Some have brought up
several questions regarding Malaysia’s
engagement with new media technology. How do we face the emergence of net or
cyber generation? How do we engage with the future consumers of new media
technology and the future prosumers of global lifestyles? How do they differ
from the previous TV or mass media generations?
Despite these
questions, it has to be noted that the reluctant few (institutions related to
the arts) that have been sluggish in responding to the paradigm shifts brought
about by ICT are at risk of being left-out or deemed as irrelevant. In fact,
those that have been rather over-critical and skeptical towards new media
technology have begun to accept its impact, as indicated by the recent results (and
early repercussions) of the Malaysia’s
General Elections.
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